Joined: May 30, 2007, 06:59 PM Location: NYC Posts: 839
Taken from Amazon post:
Weapons
Americans
M1A1 Thompson M1A1 Carbine (Available at lvl 65) M1 Garand Trench Shotgun Browning Automatic Rifle (B.A.R) M1903 Springfield M1903 Springfield Scoped M1911 (also known as Colt 45) Bayonet Browning M1919A6 M2 Machine Gun Grenade Launcher (isn't known if an attachment to a weapon or if it's its just gonna be one whole weapon) Knife M2 Flamethrower (perk) M9 Bazooka (perk)
Bandolier - Extra Ammo Bomb Squad - Ability to seek out enemy explosives Bouncing Betty x2 - WWII equivelent of the Claymore M2 Flamethrower M9A1 Bazooka Primary Grenades x2 Satchel Charge x2 - WWII equivelent of the C4
Perk 2:
Camouflage - Makes you invisible on Radar Double Tap - Doubles you rate of fire on Fully Automatic Weapons Dexterety - Lets you reload, arm Bouncing Bettys & prep Molotov Cocktails quicker than normal Flak Jacket - Decreases damage taken by explosives (Anti-Martydom) Gas Mask - protects you from the effects of Turban Nurve Gas (a new grenade type in WaW) Juggernaught - Extra Health Pyromaniac - Like Sonic Boom, this perk boosts the damage caused by Molotov Cocktails and the Flamethrower Shades - WWII equivelent of the Flasbang Sleight of Hand - Lets you reload quicker than normal Stopping Power - Your Bullets do more damage
Perk 3:
Dead Silence - Quiter footsteps Deep Impact - Allows you to shoot threw walls easier Extreme Conditioning - Allows you to sprint for longer than normal Fire Proof - Protects you from the Flamethrower & Molotov Cocktail Iron Lungs - Lets you hold you breath for longer, for steadier sniper shots Martydom - Drop a live Grenade when you die Reconnaissance - Shows Artillery & tanks on map Second Chance - Just like Last Stand, When you've been shot you drop to the ground armed only with your pistol to give you a few seconds to take out any enemy before you bleed out. If a team-mate also has Second Chance he can revive you Steady Aim - Accurate shots from the hip Toss Back - Resets fuse when throwing back enemy grenades
Vehicle Perks Greased Bearing - Speed up the rotation of the tanks main cannon Ordinance Training - Boosts the firing rate of the tanks main cannon Water Cooler - Cools down the tanks secondary Machine Gun, allowing you to use it for longer Lead Foot - Speeds up the speed of the tank Greased Bearing - Speed up the rotation of the tanks main cannon Ordinance Training - Boosts the firing rate of the tanks main cannon Water Cooler - Cools down the tanks secondary Machine Gun, allowing you to use it for longer Lead Foot - Speeds up the speed of the tank
Weapon Perks Bipod - Reduces Recoil & Increases Accuracy while going Prone Bayonet - Lets you attack enemies with your bayonet Sawn off Shotgun - Reduces the length and weight of your Double barreled Shotgun
Weapon Upgrades/Attachments Magazine Upgrades - Gives you more magazine capacity, by adding a dual magazine or drum magazine Silencer & Flash Suppressers - Quiter Shots & Less muzzel Flash. Sights & Scopes - Aperture Sights. And new sights & Scopes.
Kill Streaks
3 Kills - Recon Plane
Kill three enemies without dying and you are given the ability to call in a recon plane to mark enemies temporarily on your radar map. The only enemies that won't appear are ones using the Reconnaissance perk.
5 Kills - Artillery Strike
Kill five enemies without dying and you are given the ability to call in an artillery strike. This is very similar to the Airstrike command in COD4, however, instead of a line of bombs going off, the area in which you select for the drop is completely obliterated in a long series of cannon fire.
7 Kills - Unleash the dogs
Kill seven enemies without dying and you enable the ability to call in attack dogs, which will sniff out any enemies on the map. Unlike COD4, attack dogs will find you regardless of where you hide, making it exceedingly difficult to avoid them. Furthermore, killing the attack dogs will only save you temporarily as the hounds will respawn if killed until their time limit/ kill limit has expired.